using System.Runtime.CompilerServices;

[assembly: InternalsVisibleTo("BepInEx.Unity.Mono.Preloader")]
[assembly: InternalsVisibleTo("BepInEx.NET.Framework.Launcher")]
[assembly: InternalsVisibleTo("BepInEx.NET.CoreCLR")]
[assembly: InternalsVisibleTo("BepInEx.Unity.IL2CPP")]
